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Evangelion shinji ikari raising project personajes
Evangelion shinji ikari raising project personajes






  1. #Evangelion shinji ikari raising project personajes Patch#
  2. #Evangelion shinji ikari raising project personajes tv#

Battle controls are menu-driven and the outcome is determined partly by statistics and partly by luck. On Sundays, Shinji can take part in extra activities such as shopping for items which have various effects or NERV work which unlocks new Eva equipment. The player chooses Shinji's schedule for each week (each day having two event slots) what Shinji does influences his statistics (for example, taking synch tests improves his ability in an Eva). Play proceeds in three major ways: The weekly schedule, battle, and dialogue choices. Different decisions and actions lead to various outcomes etc. The story begins with the attack of the 3rd Angel, much like the anime. Basically, the player decides Shinji's fate in how he lives his life.

evangelion shinji ikari raising project personajes

#Evangelion shinji ikari raising project personajes tv#

The player assumes control of Shinji Ikari, the protagonist and main character of the normal Neon Genesis Evangelion series, in the expanded alternate universe that was glimpsed upon for a few moments in the TV episode 26.

#Evangelion shinji ikari raising project personajes Patch#

Shinji Ikari Raising Project_ English Patch Notes.rtf (372.Neon Genesis Evangelion: Shinji Ikari Raising Project ( 新世紀エヴァンゲリオン 碇シンジ育成計画, Shin Seiki Evangerion: Ikari Shinji Ikusei Keikaku) is a computer game based on the anime series Neon Genesis Evangelion.

evangelion shinji ikari raising project personajes

SIRP Cheat Sheet (Translation).pdf (320.7 KiB).Battle menu translation.png (163.3 KiB).**!!!** "Shinji Ikari Raising Project_ English Patch Notes" and "SIRP Cheat Sheet"(Translated in English by scenikeight) are included in the ‘help’ folder. This includes the Sunday menu, the Schedule menu, the Stats menu, and the Battle menu. Reference pictures of what each button means are included in the ‘help’ folder. Previous updates (included in V2.0) have also added translations for the stats that show up after you complete a scheduled activity, fixed errors such as one that caused the game to break in the Kaworu bonus episode and removed typos. This reflects what was in the original Japanese. Now Thanatos route episodes are represented by “Episode 22” etc, Pathos by “Episode XXII” etc, and Campus “Episode Twenty-Two” etc. Previous versions had “Episode 1, Episode 2, Episode 3” etc for everything. All Next Episode title cards have the correct number on them. The window toolbar is now fully translated. Every single file with dialogue in it has been updated at least a little. HUGE revisions to the translation, fixing mistranslations, weird phrasing, errors and typos, as well as a little bit of Japanese text I missed in the first translation. You need to change system locale to Japanese.Ģ. At various points Shinji will be asked to make choices during dialogue which can have far-reaching influence on the story.ġ. The player chooses Shinji's schedule for each week,what Shinji does influences his statistics. The player assumes control of Shinji Ikari, the protagonist and main character of the normal Neon Genesis Evangelion series.








Evangelion shinji ikari raising project personajes